PlayRegulating people's play is a double-edged, but necessary, sword. On one hand if you stop people doing what they want to do then they won't come to your parties.
On the other hand, there are very good reasons to keep a close eye on what sort of play goes on at your party, and if someone feels the need to do risky or dangerous play which you won't allow, then they can and should take those risks in their own home or dungeon well away from you and your party.
An important part of this is your house rules. Use the house rules which you have prepared in advance to set clear boundaries of what is and what isn't allowed.
Be polite, but firm. Many people will try and push your play limits so make sure your house rules are clear and be firm about them. Don’t hesitate to lay down the law and, if necessary, eject people.
Back your dungeon monitor 100%. If you waver, people will take advantage of your uncertainty.
Be aware that you can get people who really don't know what they're doing coming along to your party, finding new and exciting equipment there for them to use, and then doing things which are actually quite dangerous. This is a particular risk for people new to BDSM who like to think they know what they're doing and when faced with real situations and real BDSM equipment come up short in the skills department. More than that, they often fail to appreciate the risks. These people need to be watched closely. Keep in mind that this is your party. It can ruin your reputation, or worse, if unsafe play occurs and someone gets hurt on your watch.
Have a policy on warning people. For example, two warnings, then eject.
Make sure you know a couple or burly guys (tops, masters or even male submissives) to assist with casting the persistently unruly out the door.
Make sure that people know about the sharps containers for needle tips (piercing) and for scalpel blades (cutting).
Make sure that people know they have to clean up after themselves, and make sure they do it.
Last modified: Monday, 10 October 2011, 4:42 PM